光照是我们在游戏里最关键的技术突破
Lighting was a super critical aspect of the technical evolution of our products
比如《德军总部3D》中的场景基本都被完全照亮
from Wolfenstein where everything was all kind of fully lit.
而到了《毁灭战士》 我们能动态调节光线的亮度
For Doom, what was really critical is we could change the lighting dynamically.
诸如灯光这类人们津津乐道的关键技术 在游戏中的效果十分强大
So, all of the things that people still resonate with, like the flickering lights going on, those were very, very powerful.
我想: 要不在屋里藏一堆怪物 然后玩家拿到钥匙卡时灯光熄灭
I thought, ‘Why don’t I hide a bunch of demons in a room and turn the lights out when they go to pick up the card and,
暗门打开 放怪物出来
when they pick up the card, it opens the door.
玩过的人都惊呼: “什么?”
People played it, they were just like, ‘What?’ You know?
你不一定要给游戏套一个深刻的故事
You don’t have to have a deep story to a game,
你只需要一些场景 几句台词就能勾勒个大概出来 对吧?
but you can frame the action with just a couple sentences, right?
先是出了什么事 然后有一连串跳吓和离谱事件
Something messed up happened so, now as you’re going through all the jump scares and crazy action,
你带着目的前往 但随着逐渐深入越发感到恐惧
you have a reason you’re going there, and you’re getting more and more dread as you go there.
游戏中的环境视效也很重要 有时你刚来到一个透亮的房♥间
The environmental effects were great. Sometimes, you’re in a brightly lit room and then, all of a sudden,
转头又是一片漆黑 十分恐怖 太适合用来吓人了
you’re just walking into darkness. It’s just scary as hell. It’s great at making people jump.
探索这样一个错综复杂 穷凶极恶的环境
Running around this massive sprawling, hellish environment
光照是环境的一部分 对提升恐怖氛围至关重要
and so, the lights were part of that. I mean, that was essential to a lot of what made it so scary.
那些忽明忽暗的房♥间是《毁灭战士》让人头皮发麻的精髓
Those were some of the moments in Doom that, you know, made people’s guts clench and really made a difference.
桑迪做了第一章的BOSS 关 E1M8
The boss level of the first episode, E1M8, that was made by Sandy.
我在我的关卡里放了很多让你害怕的东西
A lot of the things that I put into my levels were things to make you scared.
我和他商量: “来设计两个BOSS”
So, we’re like, ‘Let’s make two bosses
“一个叫地狱男爵 他的血量超级厚 特别能坦”
and make a baron of hell that has a ton of hit points, like they need to be a tank.’
现在你玩了好几个小时 时刻准备好应战
You’re many hours into the game, you’ve got your instincts ready,
此时一阵酷似霸王龙的咆哮声传来
and then, to hear that sort of T. rex roar,
“糟了 这是要我的命啊”
‘Oh, shit. I’m in for it now.’
你向它们射火箭 但它们根本停不下来 一个劲地向你冲锋
And you hit them with rockets, and they’re just coming towards you. They just keep coming.
你到了 E2M8
When you get to E2M8,
会找到一具挂在墙上的碎裂地狱男爵尸体
you are seeing barons of hell just destroyed, hanging on the wall
你会想: “这是谁干的?”
and you’re like, ‘What did that?’
那么你理所当然来到墙后的区域 随之而来的便是机械巨魔的咆哮
Of course, when you walk into the back area, suddenly you hear the cyber demon roar.
伴随着机械运作 践踏地面的声音 它来了
That sound, that machine sound, it’s stomping around.
“坏了”
‘Oh, shit.’
你知道该出全力了
Then you know you’re in for it.
我们喜欢恐怖游戏 喜欢一切让人惊跳 让人摆脱麻木的东西
We like scary games. We like having something that makes you jump, makes you feel alive.
即便弹尽粮绝 你也会掏出指虎
Even if you’re out of ammo and you’re down to nothing but brass knuckles,
狠狠地往恶魔脸上招呼 和它们死磕到底
you’re gonna punch those demons in the face. You’re gonna do anything you can.
不过说实在的 谁会往恶魔脸上挥拳啊 真是让人难忘
I mean, who goes around punching demons in the face? Well, I’ll never forget that.
我最爱霰弹枪
For me, I love the shotgun.
霰弹枪每分钟射187发 我拿节拍器数过
Fires at 187 beats per minute, I clocked it with a metronome once.
打霰弹枪时 你的角色会抬起枪管 抽拉唧筒
When you shoot a shotgun, then you have the animation of it going up and cocking like this
你会觉得自己很有男子气概 就像阿诺·施瓦辛格那样
and you feel really manly, like Arnold Schwarzenegger, because that’s a manly thing to do.
凯文负责设计武器 约翰负责提供录像机
Kevin created all the weapons, and John had this video camera
我们用支架把武器撑在镜头前 用来参考第一人称下的武器造型
and we used props. You just hold a gun up in front of the camera and get that perspective.
我觉得电锯很有意思
I would say the chainsaw is pretty fun.
他不喜欢这句话
He doesn’t like that.
女士们先生们 有请毁灭战士电锯
Ladies and gentlemen, the Doom chainsaw.
这是游戏中电锯的现实参照物
This was the actual chainsaw that we digitized for the game.
我当时想应该把这上面的油渍也做进游戏里
I felt like I should keep the grunge on it that it had back in the day.
这样就能让电锯看起来更凶狠
So, it’s just got that, you know, nasty look to it,
我还记得我第一次听说 BFG
I just remember the first time I heard about the BFG,
我有个朋友的爸爸在电脑上安装了《毁灭战士》
my friend’s dad who installed it on his computer.
他和我们说: “你们知不知道游戏里有一把秒杀怪物的枪”
Then, he said, ‘Oh, there’s this gun in the game that just obliterates everything.
“它叫 BFG ” 他爸爸接着说 “想知道是什么的缩写吗?”
It’s called the BFG.’ And then, the dad goes, ‘You know what that stands for?’
我们回应: “是什么?”
And we’re like, ‘What?’
“大屌♥枪”
Big fucking gun.
“我靠 你♥爸♥太酷了!”
And we’re like, ‘Oh shit, your dad’s cool!’
我记得当时在想 BFG 的子弹应该是什么
I remember the BFG. We’re trying to decide what it’s gonna shoot.
这时约翰·罗梅罗提议 让它直接攻击场上所有敌人得了
So, John Romero set it up where it shot every sprite in the game.
一大♥片♥五彩斑斓的能量球从枪口喷泄而出
Like just these balls of colorfulness going everywhere. It’s like,
“天啊 圣诞老人♥大♥爆射”
‘Oh my god, it’s vomiting Christmas.’
然后凯文来了 他画了一个漂亮的绿色能量球 也就是你今天看到的
So then, Kevin just sat down and drew a nice green fireball that you see now.
《毁灭战士》是一款浑然一体的游戏
What really made Doom was the whole game.
它有着精美的关卡设计
The fact that it had those really awesome levels,
爽快的玩法 以及不要忘了 绝佳的联机体验
great gameplay and, of course, how well the net play worked.
“糟糕 已经十月份了 说好的联机模式还没开始做呢”
Um, ‘Oh shit, it’s October, and we don’t have multiplayer like we said in that press release.’
“那就现在开始做 这不才十月嘛”
I was like, ‘Alright, well, now we’re starting on multiplayer,’ you know, ‘in October.’
给《毁灭战士》开♥发♥联机模式的日子可谓是历历在目
I do clearly remember the early days of getting multiplayer working at all in Doom.
游戏已经很好了 但联机意味着更上一层楼
This game’s already great, but that’s, like, the next level.
我认为最有魔力的时刻是
I remember the magic of that moment of just, like,
玩家按下方向键 角色前后移♥动♥
pressing the arrow keys on one computer, it moving forward,
然后此时 另一台电脑看见的是胜者的脚在自己眼前挪动
and then, on the other computer, watching the victor’s feet run back and forth in front of you there.
这真的是太酷了
This is just deeply, fundamentally cool.
第一次在电脑上看见这一幕的时候我心想: 这真是太酷了
Seeing that for the first time on a screen, I was just like, ‘This is so good.’
我会和罗梅罗打 他肯定很生气
I would play Romero, and he’d get so damn mad at me,
因为每次他都会到处跑 搜集武器弹♥药♥
because he would run around and collect all the damn weapons,
然后我会直接冲他脸上给他来一发火箭筒
and then, I’d just run forward with the rocket launcher and just get in his face
和他同归于尽
and just kill us both.
你在自杀的时候得负分的罪魁祸首就是我
I’m the reason you get a negative frag if you go up and kill yourself.
“哈哈傻♥逼♥ 看他怎么死的 他死定了”
Stupid shit. Watch him die, he’s dead.
这是我对玩法的最大的贡献
It’s one of my biggest contributions to the gameplay.
“噢靠 给我霰弹枪”
Oh, bit. Oh, give me that shotgun, boy.
我们想要做那种 你得了多少多少分 你就赢
We want this to be, like, a thing that, you know, you go to this number, and you win
或者时间结束时 谁最高分谁就赢的模式
or you go to this time, and whoever has the biggest score wins. That kind of thing.
于是我马上就想到各种参数 同时也在想
So, I came up with those parameters immediately, and then I was like,
“屏幕上应该显示什么呢?”我们这款游戏这么新颖“击杀数”有些老土了
‘What am I gonna have on the screen?’ We’re doing so much new stuff in this game that ‘kills’ would be a stupid word to use.
然后我跑去美术部门问他们:
But, I went into the art room, and I said,
“我现在想了一个叫死亡竞赛的模式 就是每杀一个敌人得一分”
‘So, I named this mode Deathmatch and, every time we kill each other, you get a point.
“这个分数有没有什么好名字? 我不想用‘击杀数’很土”
What do you think would be a good name for that? ‘cause I don’t want to use ‘kills, ‘cause that’s lame.’
凯文想了一会 说: “‘人头数’怎么样?”
Kevin thought for a second, and he’s just like, ‘Why not use Frag?’
对 我没有打通过《毁灭战士》 我是纯多人玩家
Year, I’ve never actually beaten Doom in single player mode. It was exclusively multiplayer.
我想有不少人为了这个辍学了 怪让我不好意思的
I guess there’s people that dropped out of college for it too, so I feel bad about that.
早些时候 甚至是做《指挥官基恩》的时候
Early on, even when we were doing the Commander Keen games,
我们都觉得自己是小作坊 但是到了《毁灭战士》
it was clear we were small fry but, by the time we got to Doom,
我们清楚自己正在定义一种新的艺术
it was clear that we were defining the state of the art.
我们在开辟一个前所未有的领域
We were doing something like nobody had ever seen before,
一个前途无量的领域
and we knew it was gonna be a big deal.
《毁灭战士》的开♥发♥末期 我们得连续工作30个小时
The very end of Doom, we had worked 30 hours straight,
项目竣工的时候 桑迪瘫睡在桌底
we were at the end, Sandy was asleep under his desk,
那时是下午两点 杰伊坐在他的商务洽谈室里
it was about 2:00 in the afternoon, Jay is in his office in the biz, the biz room.
他登录进威斯康星大学的 FTP 服务器
He’s on the University of Wisconsin’s FTP server,
有很多人盯着那个服务器的目录 同时在创建新文件夹
and people are sitting there waiting in that directory, and they’re creating files
文件夹的名字是“什么时候好? 我要玩《毁灭战士》”
that are, like, questions. ‘When is Doom gonna be here? I want Doom.’
那么杰伊刚把游戏上传
Jay went to, to basically upload the game,
更多的人涌入服务器 就好像见证了奇迹一般
and then more people flooded in because they saw, like, it was happening
服务器当场被挤炸了
and the server just basically blew up and stopped working.
上传停止 杰伊马上给那边的人打电♥话♥
And so the, the upload stops, and Jay gets on the phone, he calls them up,
接电♥话♥的人叫 “大卫·树锯”很搞笑
and the guy’s name is David Data, which is funny,
杰伊和大卫说: “那个 服务器炸了”
calls up David there, and he’s just like, ‘Um, the server went down,
“好像是被人挤爆的” 然后大卫说:
like, there’s too many people on it, and, and David’s like,
“好 我看看 把所有人都踢掉试试”
‘Okay, let me see if I can fix it. I’m gonna clear everybody out.’
他把人全踢掉 我们上传 结果那些人又回来了
So, he clears people out, and we start uploading, and then everyone rushes back in,
服务器又炸了 我们都惊了
and it blows up again. And so, we’re just like, ‘Oh my god.’
我认为《毁灭战士》显然是最好的游戏之一
I think Doom is, you know, clearly one of the best games ever made.
《毁灭战士》吸引人的地方有两点:
Doom is popular for two things:
拿起枪射杀恶魔的原始快♥感♥
one is the primal nature of taking a gun and shooting demons,
这当然很好玩 另外则是
which is obviously super fun. The other is that
《毁灭战士》基本没什么故事剧情
Doom hasn’t added any other storyline or anything on it.
内容基本就是掏枪 杀怪 解谜
It is pretty much just taking your gun and shooting demons and solving simple puzzles.
这个游戏有血腥 重金属音乐 各种怪物 以及黑色幽默
Here was a game that had blood and had heavy metal and had, you know, these monsters and dark humor.
那么 当你在这游戏上花了不少时间
So, when you start to put your life to that to such a degree,
你会逐渐认识志同道合的人
and you start finding other people who are into it,
这个游戏也就成为了你成长的一部分
it becomes a part of a growing up experience.
微软统计过当时装了《毁灭战士》的电脑的数量
Microsoft had done a study that showed that more computers at the time
比装了最新版 Windows 的还要多
had Doom installed on them than the latest version of Windows.
《毁灭战士》的长寿是社区的功劳
The community has kept Doom alive this whole time.
DOOMWorld.com 每年都会给最佳关卡 最佳内容颁奖
There are yearly awards given out to people for the best levels and the best content released by DOOMWorld.com
已经有20多年了
which has been around for 20 some years.
速通的概念源自《毁灭战士》
Doom started speed running, and it
此外还有多人合作战役和高速死亡竞赛 以及共享软件免费分发
it created high speed multiplayer co-op and Deathmatch and free distribution with Shareware,
还有各路人马自♥由♥地给游戏制♥作♥模组
modding an open game that everybody can modify,
更不用说你能自己做关卡拿去卖♥♥钱
and you can actually make levels and sell them and make money off them,
这一切都源于它是一款耐玩的游戏
and it was just, at its core, a really fun, solid game.
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